SOLID is an acronym representing five design principles that help developers create maintainable, scalable, and robust software systems. The principles are: Single Responsibility Principle (SRP): A class should have only one reason to change. Open/Closed Principle (OCP): Software entities should be open for extension but closed for modification. Liskov Substitution Principle (LSP): Subclasses should be substitutable for their base classes. Interface Segregation Principle (ISP): Clients should not be forced to depend on interfaces they do not use. Dependency Inversion Principle (DIP): Depend on abstractions, not concrete implementations.
In software development, the SOLID principles are a set of five guidelines that help create maintainable, scalable, and robust systems. These principles were introduced by Robert C. Martin (Uncle Bob) and have become a cornerstone of object-oriented programming and design.
However, like any tool or methodology, it's essential to apply SOLID principles judiciously. Overengineering can lead to complex and cumbersome systems. This blog will explore what SOLID is, its importance, how to apply it practically, and how to avoid overusing it.










